End User Licence Agreement (EULA)

Licensing

Every Asset pack you purchase includes a perpetual, royalty-free licence for up to five (5) concurrent team seats. Please read this agreement carefully before purchasing.

Effective: May 28, 2026 Licensor: Blendpixel Studio
Section 1

Grant of License

Subject to full payment of the applicable purchase price, Blendpixel Studio grants You a non-exclusive, perpetual, worldwide, royalty-free, non-transferable licence to use, modify, and integrate the Asset(s), under the seat allocations defined in Section 2 below.

Commercial & Personal Use

  • Derived Products: Use the Asset(s) to develop, render, and publish your own unique digital products, including interactive video games, mobile applications, films, animations, VR/AR experiences, and multi-media projects.
  • Perpetual, Royalty-Free Rights: Your right to use the Asset(s) is permanent and does not expire. No recurring royalty fees, revenue sharing, or milestone payments are required — regardless of the commercial success of your projects.
  • Engine & Platform Agnostic: Use the Asset(s) across any game engine (Unity, Unreal Engine, Godot, or a custom internal engine), operating system, software framework, or interactive hardware platform.
Section 2

Seat Allocation & Team Scalability

Our licences are structured on a simple per-seat basis — there is only one licence type. The number of seats you have scales with how many packs you purchase.

Growing teams

Team Scalability

Need more than 5 people on it?

  • Purchase additional copies of the pack
  • 2 copies = up to 10 seats, and so on
  • Same licence terms at every size
  • No separate "commercial tier" to buy into

Multi-Project Flexibility

Your licensed seats are tied to your team or entity, not to a specific project. Licensed team members can work across multiple concurrent projects under your direct control without buying separate project-specific licences. For larger teams, please contact support@blendpixelstudio.com.

Section 3

Restrictions & Prohibited Uses

While we maximize your creative freedom, you are strictly prohibited from using the Asset(s) in any manner that competes with Blendpixel Studio or undermines our intellectual property rights. Specifically, you may not:

No Standalone Redistribution

Sell, share, sub-license, gift, host, or redistribute the Asset(s) — modified or in original raw form — as standalone 3D models, textures, stock art, or modular asset kits.

Asset Extraction Safeguards

When distributing a Derived Product (e.g. a compiled game build), the Asset(s) must be fully integrated into proprietary format files, with reasonable technical measures to deter end-users from extracting the raw meshes and textures.

No Engines or Creative Toolkits

Include or bundle the Asset(s) inside software templates, dev kits, game-makers, or sandbox editors where end-users could build, export, or distribute their own creations using our files.

No AI / ML Training

Use the Asset(s), raw meshes, textures, or rendered imagery to train, optimize, fine-tune, or develop any generative AI models, neural networks, or machine-learning asset-generation datasets.

Section 4

Intellectual Property & Ownership

Retained Rights

Blendpixel Studio retains complete and exclusive ownership, title, copyright, and intellectual property interests in and to the Asset(s). This transaction is a grant of a utility licence — it does not constitute a sale of the underlying copyrights.

Attribution Guidelines

You are not legally required to credit Blendpixel Studio inside your game or product documentation, though credit is always appreciated. However, you may not falsely claim or imply that you are the original creator of the raw Asset(s), nor assert any official partnership, endorsement, or studio affiliation with Blendpixel Studio without our express prior written authorization.

Section 5

Warranty, Liability & Refund Policy

"As-Is" Provision

The Asset(s) are provided on an "as-is" and "as-available" basis, without warranties of any kind. We do not guarantee the Asset(s) will be error-free, uninterrupted, or compatible with all versions of third-party software or future engine updates.

Limitation of Liability

To the maximum extent permitted by law, Blendpixel Studio shall not be liable for any special, incidental, indirect, or consequential damages — including loss of profits, business interruption, or data corruption — arising from use of the licensed Asset(s).

Financial Chargebacks

If a payment is disputed, reversed, or subject to a chargeback, the associated usage licence is automatically and instantly revoked. Continued use of the Asset(s) after revocation constitutes willful copyright infringement.

Questions about a purchase?

For any billing questions, contact support@blendpixelstudio.com with your order details.

Section 6

Termination

This Agreement remains active until terminated. Blendpixel Studio reserves the absolute right to terminate your licence immediately and without notice if you fail to comply with any material clause, restriction, or obligation of this contract. Upon termination, you must immediately cease all development using the Asset(s), remove them from any unreleased builds, and permanently delete all copies of the raw Asset files in your possession or control.